Top 10 Things I Don’t Like In Super Smash Bros for Wii U and 3DS

My last post was about stereotypes on For Glory for Super Smash Bros for Wii U and 3DS, which was basically things I didn’t like about the online play. To continue this trend I decided to make a list of things I don’t really like in the game. I’m not bashing on the game, just pointing out flaws. I absolutely love this game, but there are things that just can be annoying. 

10. Peach’s Final Smash Not Changing

Peach is a character I enjoy to use and when I first saw her Final Smash in Brawl, I was very disappointed. All she does is put her opponents to sleep, that should be Jigglypuff’s job, but she actually has an effective Final Smash. So when I found out that Luigi, Kirby and King Dedede each have a different Final Smash in this game, I was hoping Peach’s would also change, but it didn’t, was even nerfed. Very disappointed.

9. New Assist Trophies

I really loved the idea of Assist Trophies in Brawl and was happy to see them return in this game, however, most of them are just disappointing. With the exception of a couple being effective, most of them don’t really help you. Skull Kid being the worst offender of this, he can make you invisible or change the controls and just makes you frustrated. Also hate the fact that they brought back the Nintendog and the Devil.

8. No Retry Input In Event Mode

The Event Mode can be really challenging and when times get tough, you just wanna retry but in this installment, you have to quit and then go back in. With challenging asking you to pass it in hard difficulty, it can be quite irritating that you have to quit than retry. What can be more irritating is when there’s a challenge in which you can choose your own character, custom or not, if you fail or quit, you have to go back in and choose that character again.

7. Fox and Falco’s Voice Change

When Fox and Falco used their Final Smash and I heard them call out, I was quite shocked on their voice change. It turns out they used the voices from Star Fox 64, which really makes no sense. Fox’s sounds very juvenile and Falco doesn’t have that cockiness he had in Brawl. While this doesn’t affect gameplay at all, it’s a flaw that couldn’t be ignored.

6. Classic Mode

On Classic Mode, if you lose both stocks, you not only have to retry, the difficulty drops. It sounds weird complaining about difficulty dropping, but when trying to complete the mode to prove yourself and the difficulty drops, it’s quite annoying, especially when making it to the end and then having to start all over. I get that they are basically wanting you to do it all in one try, but it’s something I don’t personally like. Also need to mention how cheap Master Core is. This final boss make Tabuu look easy. The first form after the hands is the most cheapest especially when he lets out the scream, I’ve died by it when I had only four percent, what is that shit?! To this day, I’ve still haven’t beaten Classic on 9 difficulty. I’m able to actually beat the forms, but when I get to the fortress, that’s when all bullshit happens. From those monsters shooting lasers that rack up a lot of damage, the ones with the swords who can’t be destroyed and then dying by the acid, this inclusion to the final boss is just ridculous.

5. Getting Custom Moves

Introducing custom moves was a cool idea, but it’s very tough to get them all. I have the game for three months already and I still don’t have them all. I’ve done Classic with all characters and only 8 have all their custom moves, some only have three or four unlocked. I’ve been doing Crazy and Master Orders to try to get them but most times I get custom moves I already have.

4. Stage Creation

Adding the feature to make stages in Brawl was brilliant and was happy to see it return in this game and being able to create structures on the Wii U game pad is cool, however, that’s really it. Including a few objects to put in the stage instead of the wide range in Brawl was a huge mistake. I understand that they want you to use your creativity to make your own stages, but eliminating interactive stage elements really limits things.

3. Some 8 Player Stages

8 Player Smash is the best idea they have in this game, however, some of the default stages for this game is just not great. The Great Cave Offensive and Palutena’s Temple are the worst ones, way too huge and plenty of places to hide. The Gauer Plain isn’t great neither. Hate the fact that they included 75mm, very hated that stage. Every time I play 8 Player Smash, I go straight to the rules and change the stage select to Omega only.

2. Clones

Say what you want that Lucina, Dark Pit, and so on all play different, but when it comes down to it, they’re just clones. They might be slightly altered but their move set are the same. Giving Lucina Marth’s Final Smash isn’t helping and giving Dark Pit Zelda and Sheik’s Final Smash isn’t neither. I didn’t mind the clone veterans coming from Melee (Ganondorf and Falco) but now just gets old. Ganondorf is the only clone I can see that should have had a different move set. Come on, he has a speed and can shoot energy beams! Anyways when it comes Lucina, Dark Pit and Dr. Mario (ugh), they should have just been a color swap like Alph is to Olimar. 

1. No New Character For Donkey Kong, Zelda or Kirby Series

When new characters are introduced, most fans want a third party character, I usually want a new character to represent a series. In this game, the Mario, Kid Icarus, Fire Emblem and Pokemon series all got new characters to represent while the Donkey Kong, Zelda and Kirby didn’t. I understand why the Mario and Pokemon series would get new characters, but Fire Emblem and Kid Icarus? I don’t mind Lady Palutena, but Robin and Lucina is just surprising. It’s quite surprising that Zelda hasn’t gotten any new characters since Melee. Donkey Kong and Kirby got new characters in Brawl which is fine, but most fans wanted at least one more in this game. With Mario, Zelda and Kirby having their main villain in the game, very surprising King K Rool wasn’t included in this game. I’ve voted for him to be included as DLC on the Smash Ballot, here’s hoping he gets in.


More Characters With A Counter

Yay! More characters with a counter -_- Give scrubs more advantage by spamming it hoping to get a bullshit KO. There are 5 more characters that have a cuunter attack (Palutena, Lucina, Shulk, Greninja and Little Mac) bringing the total to 9. I always thought this was a bullshit thing in games, there is no skill to use this attack, and can decide the game with a simple hit. Anyone else find bullshit when you lose with a counter?

Hope you enjoyed my little rant. I’m not saying this is a bad game and I do highly recommend this game, just don’t hope for perfection. Any of these imperfections bug you? Do you have any that I have not mentioned? Comment below.


One thought on “Top 10 Things I Don’t Like In Super Smash Bros for Wii U and 3DS

  1. Less Unlockable Characters
    it’s bullshit that their were only 12 for the 3DS and 8 for the Wii U
    that’s fucking bullshit
    because of this Ness, Jigglypuff, Ganondorf and Bowser Jr. should’ve stayed Unlockable instead of become Default
    and Lucario, Toon Link, Rosalina & Luma, Mewtwo and Roy, should’ve been unlockable too

    Rosalina – she’s unlockable in all 3 Mario Kart Games she appeared in, Mario & Sonic at the 2016 Rio Olymipic Games and Super Mario 3D World so why she isn’t unlockable in this game?

    Lucario and Toon Link – their were both unlockable in Brawl, but without them being Unlockable in this game Pokemon and Zelda both had one Unlockable Character whiling Mario had 2 (3 if you count Wario), and the worse part is in the Wii U Version Zelda and Pokemon had no fucking Unlockables at all once so ever.

    Mewtwo and Roy – its cool of having as DLC but to be honest i prefer them to be Unlockable instead since their were Unlockable in Melee BTW they should’ve added Daisy and Wolf as unlockables instead Dr. Mario and Lucina!

    Ness, Jigglypuff, Ganondorf and Bowser Jr. – In Melee and Brawl their were 11 for Melee and 14 for Brawl which make since
    but in SSB 3DS they Luigi, Captain Falcon, Marth, Lucario, Toon Link and Sonic Default,
    Removed Wolf
    and only added 4 (2 if you miuns Lucina and Dark Pit since their were originally supposed to be Alts for Marth and Pit respectively) Unlockable Newcomers
    that’s fucking bullshit,
    but the Wii U’s was even worse then the 3DS’ its soo to small that its almost the same amount as the N64’s.
    Ness and Jigglypuff were the only N64 unlockables left W/O Luigi and Captain Falcon, if their both Default (in the Wii U its true) The N64 would had no fucking Unlockable characters WTF?
    Ganondorf was the only Unlockable Zelda character W/O Toon Link, if he’s Default (in the Wii U its true) we would had no Unlockable Zelda Character at all.
    Bowser Jr. was the only other Unlockale Mario character that isn’t a same goddamn character (i’m looking at you Dr. Mario), just like the other 3 i mentioned we would unlock nobody but a Carbon copy of a already exsiting Mario Character.
    the only why Wario and Luigi are opposites becuase Wario is a either a Placeholder for Luigi or a Permanent replacement for Luigi meant on the unlockable side for future installments and i agree with that.


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